local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 220008007
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 363
L2_1.gadget_id = 70220013
L3_1 = {}
L3_1.x = 539.509
L3_1.y = -63.142
L3_1.z = 195.681
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 275.794
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = {}
L3_1.config_id = 364
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 539.018
L4_1.y = -59.832
L4_1.z = 186.448
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 8.749
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 363
L5_1 = 364
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
